![]() The research tree was done a little differently to how we’ve seen it done in other games, which is something we really liked. Players have to have a certain rank to play particular cards, meaning that players can’t simply buy their way to victory and must still level up and gain XP like everyone else, though how this will affect the endgame and whether those players that buy into the game will get greater benefits it’s hard to tell without experiencing it. ![]() The cards are earned occasionally through general gameplay, but typically are purchased with Firefly Crowns, also occasionally earned in the game or purchased as premium currency, which allow you to buy Strategy Card booster packs (hence it feeling like a TCG element). So of the features that we liked we’ll start with the basics and that was the Strategy Cards, always a sucker for a TCG, the cards add a different level of strategy in the game by falling into a few categories such as giving instant resource bonuses when used, ongoing boosts for a set period of time, instant troops recruited or even the ability to make your troops move quicker, fight harder and improve their defences. it honestly seemed like Stronghold Kingdoms had a little bit of everything. placing buildings on predetermined lots of land, actively being able to build walls and defences like a castle defence game, extensive research trees to choose your progression, etc. The tutorial is actually relatively in-depth, taking us through the extensive features made us quickly realise that where many Empire building strategies focus on a particular set of features, e.g. Our low population area was considerably lower than we thought, we couldn’t actually see any players in our County, but that was fine as the AI had no problem with giving as a challenge. The only real issue here is that when you log into a world it tells you how populated each region is before you settle your village there, which will determine whether there are many actual players for you to interact with or whether you have lots of room to expand without much hassle from other players (albeit a bit of a lonely time). Good news for us is that the newest World Map edition was simply the entirety of the United Kingdom, a land rich with history from the period, the map is broken down into the various Counties, which allowed us to start in our home County of Lancashire, albeit a little further north than where we live, but with our eyes set on our home town we could but dream to one day be the ruler! Straightaway we were happy with the World Selection options, previously having the European and United States maps complete with regions, cities and towns identical to the real world (even if not historically accurate, but that much was obvious given that the Middle Ages ran up to the 15th century and the United States was only colonised by Europeans in the 16th century anyway), when selecting your world map and your starting location for your village you are able to also select the State/region that you wish your village to be settled. We’ve played an absolute boatload of these types of games and so it is always with bated breath and a hopeful open mind that we load them up for the first time and simply pray for something different. ![]() First of all, you might want to check out our first look video. ![]() We took an extended look at Stronghold Kingdoms from Firefly Studios, a free to play mediaeval Empire building strategy where players build up their own village, raise an army, expand their territory and fight against the AI and other players for total domination of the world. ![]()
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